![]() ![]() Persuasion, however, is a fine skill for a player character and can safely be left alone - having more dialogue options is always a good thing in DOS2. Two-Handed can be swapped for any Ability that the player intends to use for fighting, including any of the magic Abilities depending on the build they are going for. They also allocate a point each in Two-Handed and Persuasion. Polymorph is the Ability of Choice for Metamorph builds, and this should remain untouched. The latter is especially useful for players who wish to accrue and use a wide variety of skills. Players should swap Finesse for a more useful Attribute, such as Constitution or Memory. ![]() Strength is crucial for Metamorphs, as it affects the power of offensive Polymorph skills, and Finesse is there because the class seems to want the player to use a Spear, which is a Finesse weapon. The base class begins with its Attributes allocated in Strength and Finesse. The choice comes down to whether the player wants a more offensive or defensive Metamorph. Due to this, the Humans' bonuses to Critical Chance and Critical Hit can be very attractive, as can the Dwarves' large bonus to Vitality and Dodging. Metamorphs tend to be close and medium-range fighters that can adapt between the two. ![]() Knowing what a class' role on the battlefield is helps inform which race is ideal for the build. ![]()
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